I have finally finished my project. I have to hand in a few days early due to personal commitments, so there are still a few tweaks that I would like to work out but I feel I don't have the time. There was also a great idea for a falling shot, to fit between the leap of faith and landing shot. I opted however to spend my time trying to clean up the flaps in the opening shot, as this is the hero shot of the piece and ultimately the shot I am most proud of. I have also gone back through each shot cleaning up keys and colour grades where possible, and trying to carry out the advice of my tutor and the guys on concept share.
There are a few things that I did not do however. The general consensus seemed to be that lengthening the camera move in the opening shot would have been an improvement, however, without refilming this was incredibly fiddly. After experimenting for a short time in Maya with some static footage and extending the camera move, I decided that there was no way I could do this and make it look good in the time remaining and I preferred to spend my time fixing the shots I already have. I am keen however to return tot his project for my showreel, as the opening few shots would look really great if polished.
I have also added some Assassin Creed style interference/static and echo. Though this film has a more orange and green colour scheme (Heinz Salad Cream colours) as opposed to blues and purples (Assassin Creed colour scheme) I have tried to emulate the feel of the games adverts at every opportunity. Hopefully it works!
Showing posts with label Editing. Show all posts
Showing posts with label Editing. Show all posts
Wednesday, 1 February 2012
Sunday, 29 January 2012
Assassins Cream Rough Edit
This is the first complete rough edit of my Assassins Cream commercial. A lot of the fight scene was cut out due to the sheer amount of post production required. It already has 20 shots and I felt I didn't need another 20 of much of the same. I look forward to feedback and will make a list of alterations to work on over the next few days.
Alterations:
Shadows in Shot One.
Roto tunic flaps in Shot One.
New rock texture in Shot One.
Colour matching jumping shots to shot one.
Improve key on struggle shot and last shot.
Colour matching sauce spray shot.
General colour grading.
Something needs to be done with the music. Suggestions are welcome.
I also want to get in there some cool Assassin Creed style static edits, and obviously I need a tag at the end. A lot of work to do in a week, but I'll get there!
Alterations:
Shadows in Shot One.
Roto tunic flaps in Shot One.
New rock texture in Shot One.
Colour matching jumping shots to shot one.
Improve key on struggle shot and last shot.
Colour matching sauce spray shot.
General colour grading.
Something needs to be done with the music. Suggestions are welcome.
I also want to get in there some cool Assassin Creed style static edits, and obviously I need a tag at the end. A lot of work to do in a week, but I'll get there!
Thursday, 17 November 2011
And At Last...
I have finally finished my list of adjustments, and completed my final edit. My project is now complete! I have also put together some shot breakdowns, unfortunately I have run out of space on vimeo and will not be able to upload them until next week (I will hand them in with my project however so no worries there). There is however space for one very low resolution copy of my final edit. Enjoy!
This project is by far the best piece of work I have ever produced, and allowed me to push my skill set to the maximum. Shots have been put together in Photoshop, After Effects and Maya, allowing me to work in both 2D and 3D.
I'd like to thank everyone who helped out in this project. Particularly Christopher Hansford, my actor, and Finlay Duncan who was very helpful in the green screen studio and has a great critical eye. The tutors at my university and the guys on CG Coach provided excellent feedback which helped me take my work to a new level.
I'm very pleased that I managed to complete everything on my list a day ahead of schedule, even if I did venture away from initial work schedule due to reshoots, and the detailed feedback from CG Coach. The only two shots which I wish I could work on more are the close up of the face and the magic blast shots. I'm happy with the VFX work, I just wish I would have been able to get a reshoot as the footage was not quite as I wanted it. The expression on the face of my actor in the flying shot is too relaxed, and in the magic blast shot there are a few issues with blurring and grain. Also I felt that because all the other shots around it are moving, a static shot was a jolt to the flow. A reshoot would allow me to perhaps frame it closer and add a camera move. However, this is most likely the best work I have produced to date and so I am very happy with what I have managed to do. Fingers crossed for a good grade. Bring on the next project! :)
I'm very pleased that I managed to complete everything on my list a day ahead of schedule, even if I did venture away from initial work schedule due to reshoots, and the detailed feedback from CG Coach. The only two shots which I wish I could work on more are the close up of the face and the magic blast shots. I'm happy with the VFX work, I just wish I would have been able to get a reshoot as the footage was not quite as I wanted it. The expression on the face of my actor in the flying shot is too relaxed, and in the magic blast shot there are a few issues with blurring and grain. Also I felt that because all the other shots around it are moving, a static shot was a jolt to the flow. A reshoot would allow me to perhaps frame it closer and add a camera move. However, this is most likely the best work I have produced to date and so I am very happy with what I have managed to do. Fingers crossed for a good grade. Bring on the next project! :)
Tuesday, 15 November 2011
Feedback + Updates
So it's the final week and I have a list as long as your arm of alterations I want to make before the hand in date. It may be a little optimistic but I hope to get them all done.
Shot 1, 2+3 - Colour grade match: the skies are different colours they all need to match up.
Shot 01 - Fix ripple sizes: too large,
- castle perspective and sharpness stands out.
Shot 02 - Sharpen facial feature, add lightning, soften rain on lens.
- Reshoots not possible due to the busy schedule of the green screen studio.
Shot 03 - Direct rain more towards the lens, add flapping noise, animate character more/more movement.
Shot 04 - Matte painting lacks focus and needs refining.
Shot 05 - Not finished.
Shot 06 - Possible lighting issues.
Shot 07 - Add shadow behind the door, something is alive back there.
- Darken corridor add wand contact light on wall.
Shot 10 - Not finished.
I'm going to have to prioritise and focus my time on the hero shots, and work through the list.
Shot 1, 2+3 - Colour grade match: the skies are different colours they all need to match up.
Shot 01 - Fix ripple sizes: too large,
- castle perspective and sharpness stands out.
Shot 02 - Sharpen facial feature, add lightning, soften rain on lens.
- Reshoots not possible due to the busy schedule of the green screen studio.
Shot 03 - Direct rain more towards the lens, add flapping noise, animate character more/more movement.
Shot 04 - Matte painting lacks focus and needs refining.
Shot 05 - Not finished.
Shot 06 - Possible lighting issues.
Shot 07 - Add shadow behind the door, something is alive back there.
- Darken corridor add wand contact light on wall.
Shot 10 - Not finished.
I'm going to have to prioritise and focus my time on the hero shots, and work through the list.
Monday, 14 November 2011
Rough Edit v01
This is a rough edit of my project as the shots stand at this moment. I have a list of tweaks and changes to make for each shot, some longer than others. I am still looking for feedback so I can perfect each shot as well as the editing. My style of editing has been inspired by the teaser trailer style of editing seen at the end of TV shows such as Doctor Who, Merlin and Misfits. Hopefully this will have an impact as well as portraying the creepy intensity that I am trying to get across.
The feet shot, is being of particularly difficulty to me due to the shadows and grain, and requires rotoscoping. This is quite consuming and as this is not one of the hero shots of the piece may well be dropped if time constraints make it difficult for me to complete on time. My main focus needs to be on the magic blast shot, which at this point stands out amongst the other shots. Though I am quite happy with the VFX, the colour grade, brightness and sharpness are significantly different from the rest of the shoot.
The feet shot, is being of particularly difficulty to me due to the shadows and grain, and requires rotoscoping. This is quite consuming and as this is not one of the hero shots of the piece may well be dropped if time constraints make it difficult for me to complete on time. My main focus needs to be on the magic blast shot, which at this point stands out amongst the other shots. Though I am quite happy with the VFX, the colour grade, brightness and sharpness are significantly different from the rest of the shoot.
Saturday, 5 November 2011
Trailer Editing Research
I started out with a rough idea of how I wanted the narrative for the trailer to go, but I thought it was important to research trailer editing to make sure I get the most of my shots.
I started in the obvious place, the Harry Potter trailers.
I particularly like the pace to this trailer, with slow ambient establishing shots, and then into action. Similarly, the Merlin trailer follows the same sort of formula, and despite being a commercial for a TV show, it has the same sort of epic feel to it.
It seems that trailers need to give an idea of the story, without giving the story away, showcase great shots and promise the viewer more. Definitely an editing challenge with the fantasy genre.
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