Showing posts with label Compositing. Show all posts
Showing posts with label Compositing. Show all posts

Wednesday, 22 February 2012

Showreel

So here is my first ever Showreel! I've already had some great feedback on it, loads to change, but not before my interview tomorrow. Once Project Duplicity is done I shall make a new one with the the feedback I have had. Anyway enjoy!


Showreel 2011-2012 from Amy Carpenter on Vimeo.

Wednesday, 1 February 2012

Final Edit

I have finally finished my project. I have to hand in a few days early due to personal commitments, so there are still a few tweaks that I would like to work out but I feel I don't have the time. There was also a great idea for a falling shot, to fit between the leap of faith and landing shot.  I opted however to spend my time trying to clean up the flaps in the opening shot, as this is the hero shot of the piece and ultimately the shot I am most proud of. I have also gone back through each shot cleaning up keys and colour grades where possible, and trying to carry out the advice of my tutor and the guys on concept share.

There are a few things that I did not do however. The general consensus seemed to be that lengthening the camera move in the opening shot would have been an improvement, however, without refilming this was incredibly fiddly. After experimenting for a short time in Maya with some static footage and extending the camera move, I decided that there was no way I could do this and make it look good in the time remaining and I preferred to spend my time fixing the shots I already have. I am keen however to return tot his project for my showreel, as the opening few shots would look really great if polished.

I have also added some Assassin Creed style interference/static and echo. Though this film has a more orange and green colour scheme (Heinz Salad Cream colours) as opposed to blues and purples (Assassin Creed colour scheme) I have tried to emulate the feel of the games adverts at every opportunity. Hopefully it works!

Sunday, 29 January 2012

Assassins Cream Rough Edit

This is the first complete rough edit of my Assassins Cream commercial. A lot of the fight scene was cut out due to the sheer amount of post production required. It already has 20 shots and I felt I didn't need another 20 of much of the same. I look forward to feedback and will make a list of alterations to work on over the next few days.

Alterations:
Shadows in Shot One.
Roto tunic flaps in Shot One.
New rock texture in Shot One.
Colour matching jumping shots to shot one.
Improve key on struggle shot and last shot.
Colour matching sauce spray shot.
General colour grading.

Something needs to be done with the music. Suggestions are welcome.

I also want to get in there some cool Assassin Creed style static edits, and obviously I need a tag at the end. A lot of work to do in a week, but I'll get there!

Friday, 27 January 2012

I actually thought the the matte painting on the street would be easier to put together than the landscape for the opening shot. I had a clear idea of what I wanted it to look like, and took inspiration from images such as:






I loved the bright colours, and hanging drapes that would cast all sorts of shadows once comped with a sunset. 

However, thought would be aesthetically pleasing, I feel someone being mugged in the fashion that she was would not be carried out in a busy market place, and so I changed my idea so it looked more like a side street. I therefore came up with the following.



This is a first render, and there are some focusing issues. I was trying to make it look like depth of field and the camera focusing on the fight at the end of the street. However it hasn't quite worked and looks a bit blurry. Also After Effects has dropped all the clipped layers I had in place and so there are some colour issues that need to be fixed. 

Thursday, 26 January 2012

Leap of Faith and Costume Secrets.

A very iconic part of Assassins Creed is the "Leap of Faith." This therefore is an important shot to get into the sequence. Here is my latest version of this shot.


There are some obvious colour grade issues with this shot that need to be addressed, but this is perhaps something to be left until the editing so all the shots are consistent.

I've has some question about the costume, people want to know where I bought it. I did not buy this costume from a shop, it was mostly made by me.

It consists of brown leggings, white long sleeved t shirt, grey hoodie and knee length leather boots from Primark. The cape came from a children's Dracula costume, the sash from a pirates costume, the tunic I made from a white bed sheet, and the rest (the jewellery and belts, wrist cuffs etc.) are kind donations from (mostly) my mother and the actor himself.  A lot of work went into getting this costume looking good, and was ultimately cheaper than buying either an Assassins Creed costume, of the substitute English Knight costume mentioned elsewhere is my blog. 

Wednesday, 25 January 2012

Opening Shot Revamp

So I dealt with a lot of the issues with the initial project, in this version. I have noticed that I missed a track marker in root, and will go back for that at some point, however it is time I moved on to the next few shots. I will return to this shot however as it is the hero shot of the piece.

Monday, 23 January 2012

Pre-Roto Render Shot 1

I haven't updated for a while, this shot has required quite a bit of roto to get the shadows back in the feet area. This is a pre-roto render to see how the shot works with the matte painting. I have had a list of things to alter on this shot which I am working on now. Nearly there now!




The most notable problem is the stone platform. I have produced a better texture for it, but it always seems to pixilate. Still awaiting feedback from my the Maya Lecturer before I push on too much with this aspect, though I intend to upload a new render to Concept Share to see if they have any ideas. I have been experimenting with UV texturing, which has helped but not perfected the problem.

There is still a lot to do on this shot, and many other shots to get working, so I fear if I have not finished with this shot before too long I shall have to leave it and come back to it at the end.

Tuesday, 17 January 2012

With filming now finished, I'm onto the post production side of things. Much of the work on the matte paintings has been done, though still requires a lot of work.

The shoot underwent a lot of issues. Primarily one of the actors failed to show up to pour costume meeting and so I had to improvise with a bed sheet on the day. This was a real shame as everyone else looked really good in their costumes and he stood out. This however could not be helped and hopefully won't be held against me when my final product is complete.

The shoot took longer than expected, and though the major shots were completed, my camera battery went flat before I could finish, and when recharged my memory card malfunctioned and required formatting. This put an end to my filming.

Unfortunately, due to the business of the studio, it would be impossible to get in there to reshoot with enough time to carry out the post production. I had to book this studio several weeks before Christmas just to get a full day in there!

The footage however is good. I've spent the day working on the planned opening shot, which has keyed and tracked.




The plan is to build the platform the Assassin is sitting on in Maya and track in a matte painting. This video is just a basic ket and track to see how the shot would work.

I aim to have a rough edit uploaded by the end of tomorrow.

Thursday, 17 November 2011

And At Last...

I have finally finished my list of adjustments, and completed my final edit. My project is now complete! I have also put together some shot breakdowns, unfortunately I have run out of space on vimeo and will not be able to upload them until next week (I will hand them in with my project however so no worries there). There is however space for one very low resolution copy of my final edit. Enjoy!


This project is by far the best piece of work I have ever produced, and allowed me to push my skill set to the maximum. Shots have been put together in Photoshop, After Effects and Maya, allowing me to work in both 2D and 3D. 

I'd like to thank everyone who helped out in this project. Particularly Christopher Hansford, my actor, and  Finlay Duncan who was very helpful in the green screen studio and has a great critical eye. The tutors at my university and the guys on CG Coach provided excellent feedback which helped me take my work to a new level.

I'm very pleased that I managed to complete everything on my list a day ahead of schedule, even if I did venture away from initial work schedule due to reshoots, and the detailed feedback from CG Coach. The only two shots which I wish I could work on more are the close up of the face and the magic blast shots. I'm happy with the VFX work, I just wish I would have been able to get a reshoot as the footage was not quite as I wanted it. The expression on the face of my actor in the flying shot is too relaxed, and in the magic blast shot there are a few issues with blurring and grain. Also I felt that because all the other shots around it are moving, a static shot was a jolt to the flow. A reshoot would allow me to perhaps frame it closer and add a camera move. However, this is most likely the best work I have produced to date and so I am very happy with what I have managed to do. Fingers crossed for a good grade. Bring on the next project! :) 

Monday, 14 November 2011

Rough Edit v01

This is a rough edit of my project as the shots stand at this moment. I have a list of tweaks and changes to make for each shot, some longer than others. I am still looking for feedback so I can perfect each shot as well as the editing. My style of editing has been inspired by the teaser trailer style of editing seen at the end of TV shows such as Doctor Who, Merlin and Misfits. Hopefully this will have an impact as well as portraying the creepy intensity that I am trying to get across.

The feet shot, is being of particularly difficulty to me due to the shadows and grain, and requires rotoscoping. This is quite consuming and as this is not one of the hero shots of the piece may well be dropped if time constraints make it difficult for me to complete on time. My main focus needs to be on the magic blast shot, which at this point stands out amongst the other shots. Though I am quite happy with the VFX, the colour grade, brightness and sharpness are significantly different from the rest of the shoot.

Saturday, 12 November 2011

Big Video Update

After a week without any Vimeo space I am finally back and uploading my work. I apologise for the resolution of some of the videos, I am trying to save as much space as possible so I can post tweaks and updates throughout the rest of the week.

This week has been very busy. I have been doing a Final Cut Pro intensive course to get my Apple Accreditation whilst juggling my project with a deadline next week. I've managed to put together a castle matte painting and a 3D corridor in Maya.


This shot is an updated version of the flying shot, with colour grading fixed and a few other minor issues. It is looking much better now.


This shot is to be cut into the wizard creeping down the corridor scene. This is what he is creeping towards, a big ominous door with some sort of beastie behind it. The door was made in Maya and integrated into the corridor matte painting using After Effects. The lighting and colour grade in this needs  some work but this is not bad for an early run through.

The final project a supposed to be a promo, which is why I have added some text to the end of this shot. The font in this is NOT the font I will use in the final project, but I am looking for something a little distorted which I can texture.


This shot is a castle matte painting to go with my establishing shot matte painting. This is the destination of the hero character whilst flying on his broom. This is a first run through for this matte painting so there is still work to be done, but this is the overall look I am going for. Comments and feedback is much appreciated.

Next week will be dedicated to tweaking my existing shots to make them look the best they can, and editing them into a promo trailer and adding music and sound effects. Fingers crossed this turns out awesome!

Sunday, 6 November 2011

Flying Shot v03 and Spell Test 06

Currently I am having issues with Vimeo, it won't let me upload any more videos, it seems I have reached my upload limit! However, this doesn't mean I am taking the day off. I have received some feedback on my flying shot, the main issues seem to regard colour grading and warping the shadows. I have been working on this shot this evening, focusing on these issues.


Though I haven't got a video to show you, this still gives you an idea of the alterations to the colour grading. I have also added a slight motion blur to the water near to the camera, made the rain more three dimensional and matched the movement of the clouds to the movement of the water. Hopefully I can upload a video soon!

I have also been working on magic test. This is something I have been working on from the very beginning, (Previous Tests) I have gone through various methods from particles in Maya to fractal noise in After Effects. I am now experimenting with particles and fire footage in After Effects. The overall result it much improved but not there yet.


Just to point out this is still a test and the colour grading and keying on this is still very rough. I added the wall texture to see how all the aspects worked together as a composition. 

Tuesday, 1 November 2011

Wizard Light Spell Shot

I've been working hard on the light spell shot, and managed to get two versions out in 24 hours.



Both have extra atmospherics, lens flares and altered colour grades, though I feel version 4 is the best out of the lot and probably how I will leave this shot for my project. 

For a quick look at how this shot has changed I have screen grabbed the final frame of each version and put them together for easy contrast. It is easy to see without looking at all the videos how this shot has changed over the last week.


Wizard Flight Shot Closeup

I have been lucky enough to get feedback on this so quickly that I have two versions to upload at once! A big thank you to everyone involved in that.




I can't help but think that if the character was flying into a storm he might be squinting against the weather more, and so I plan to reshoot towards the end of this project if there is time and other reshoots required. 

Sunday, 30 October 2011

Light Spell Reshoot V02

After receiving some feedback on my reshoot, I have made some alterations. I've added atmospherics and falling dust, reduced the light spill on the walls, added a light flicker to make it feel more organic and added a slight camera rotation as he moves up the corridor. It's looking much better now but still room for improvements.



I've already received more feedback and a V03 will be uploaded soon. Watch this space!

Thursday, 27 October 2011

Light Spell Reshoot

This weekend I reshot all of the test footage that I had accumulated over the last few weeks to ensure my project is perfect. This is a rough attempt at the spell shot, just to see how the matte painting and footage work together with the VFX. The key is a little rough and I need to rotoscope out the track markers. I'm still not sure about the shadow. There needs to be one, but I think the angle is a little off, feedback on that would be appreciated. Thoughts on the VFX element would also be good.