Wednesday, 21 December 2011

Matte Painting: Rough Version 1

So I've been working on a matte painting for my opening shot. It is a panoramic view of the city below, with our hero crouched on some sort of high up platform or rooftop like in the computer game. This is pretty much how I want the layout, though the comping is still quite rough. Noise and grain are issues due to the quality of some of the images I am working with.


I have also put together a sketch for a market place type setting which I hope to use for the fight sequence on the ground. However more on that later.

Currently I am researching 3D projection and camera moves in After Effects. I feel I have a pretty good grounding on this already due to a very comprehensive lecture series we had last year. However it never hurts to go back over these things, and after watching a few tutorials I feel I've picked up a few handy tips which will help me on my way with this. My one dilemma is tracking the camera move. I am keen to do a camera move in the studio, and track this to a digital camera in After Effects, however I have yet to work out how to pull this off. 

Friday, 16 December 2011

Update and Research

It's been a while and a hectic week with organisation and planning happening for both this project and the Final Major Project next year. I've been looking at camera angles and scenery in both the Assassin Creed games and also in similar hero style films and TV shows. I've broken this project down into two main matte painting, an eagle view from above of the entire city, and a street view. Perhaps a few smaller paintings will be required, but I'm hoping the bulk of the green screen shots can be composited into these scenes. One thing for certain, is that the images will need to be big high resolution paintings, allowing me the scope to zoom in. I am also considering the need for lots of extras, as the town sequences are always busy, and the idea of a crowd parting for this battle to commence is appealing.

The fight sequence should happen in the same sort of environment that is within the games to connect the two concepts together. I have been looking at images from both high level and street level to get an idea of the sort of scenery I will require.





I really like the idea of the sandstone buildings with wooden stalls and hanging flags, though it may be difficult to source some of these images it is the sort of look I am going with. I also plan to play quite a bit with light, the contact lighting in my previous project worked really well, and I am keen to attempt to use it again. Setting this sequence at sunset will allow me to pull in the oranges and yellows which will contract the greens and whites of the salad cream bottle very nicely.

The leap at the beginning of the story board is a major factor, and getting that looking right is very important. I've already carried out tests using the slow motion and I am confident that I can get the effect, but I've been giving it a lot of thought as to how this needs to be framed and edited together. Obviously my actor will not be jumping off anything incredibly high (most likely a table) and so I really need to get a sense of height.


This Batman/OnStar commercial uses a similar idea to what I intend, fast cuts from different angles making it seem that he is falling a great distance. I particularly want a shot from under my actor as he jumps, however, I am not entirely sure how safe this will be in the studio. All I can do is bare all this in mind and get as much footage as I can on the day.

It is safe to say however that one of my matte paintings is well underway and the second in planning stages and looking hopeful. I'll keep you posted.

Interestingly, on my travels through cyber space, I discovered live action filming for Assassin's Creed.



It's definitely interesting to see!

Thursday, 8 December 2011

Exciting Times

The pitch for the Design Competitions Project went rather well I thought, though I have yet to receive feedback for this yet.

Scarily, the animators were pitching their Final Major Projects yesterday, and Fin and I decided to go by and pitch an idea for our Final Major Project. I haven't posted much on here about it yet, as it is still several months away and we only have a loose concept to go on. However we know that we want some animated animals and where better to find them than at the animation pitches. 

It went well, I likened our project to "Pokemon meets Sin City" which got a murmur of interest. Fin and I worked all night the night before, putting together a short test to show them as we have in mind a shot, inspired by an sequence in iRobot that will really push us as VFX artists.


This sequence is very very rough, Fin put together the 3D elements and I did the matte painting, compositing and rotoscoping. Again I stress very rough, just one nights work, put together especially for this pitch.


Similar to the Golden Compass, and Pokemon, every character will have a fantasy animal companion. We need CG artists and animators to put together these characters to go with the live action human characters. So far we have had some interesting, this is very exciting times. I can't wait to see what we can do. 

Tuesday, 6 December 2011

Monday, 5 December 2011

Pitch

Tomorrow is the day of the pitch, so I have been working hard on my presentation. Hopefully it will go ok. I'll post feedback when I get it. I'm looking forward to being able to get going on this project.














Thursday, 1 December 2011

More Slow Motion tests

Today I've been working on my pitch and slow motion tests. After the results of the previous test being too blurry due to the motion blur, I refilmed with a faster shutter speed to lower the motion blur. This proved to be a good idea, and significantly reduced the blurring at the point of the frozen moment.


I have also been researching fight scenes using this sort of editing. As much of my idea revolves around a fight sequence, I think it important to look at how this method fits into such scenes, and also how they are edited together and framed in camera. I have choreographed fight sequences before, but not for camera. 
http://www.youtube.com/watch?v=QmmXO8-P9N0
After some research I put together a quick test to see if I could pull off similar effects. Looking ok for a first fight sequence test.


My next course of action is to storyboard the sequence, particularly the fight sequence, paying attention to composition and editing. I also need to put together a schedule. The green screen studio is so full even after Christmas, so it will be difficult to get the time in. Once the studio is booked everything will have to be organised around it.

Slow Motion Tests

With the pitch days away, I have been working on some tests. Though I have yet to complete storyboards for this project, I know that I want some slow motion action, and so I thought it necessary to work out how to do this before I moved forward. If this proves too time costuming and problematic, it might be worth rethinking the idea completely.

So after some stress I managed to book out the green screen studio for two evenings to work on some footage for the tests. A small team of us went in to do some jumping shots, which I could then take into After Effects and work on doing a frozen moment at the peak of the jump.

Using the following method on Twixtor, I produced a reasonable slow motion shot.



Obviously, this is not the costume for the real shoot, it will be creams and browns, however I wanted to see how Twixtor dealt with the flowing cape. There are a few issues with this however, most notably the motion blur which means the point of stand still is slightly blurred. My only option it seemed, was to go back into the studio and film with a faster shutter speed to see if I got a sharper image. I shall keep update you on my findings later today.

We also took the opportunity to audition some actors. For this project I require a peasant woman/girl to be saved by our hero. So we met Nicola, one of the actors to answer our advertisements and do some work with her on the green screen.


She was very easy to work with, a great actress and I think would work well as a "damsel in distress"type character. We had some male actors also coming in to audition the following day for the male positions, however due to the strike transport was difficult for most of them and we called it off.

Watch this space for more project updates.