Thursday 7 November 2013

Light Tests

This week I have been hard at work on lighting tests. The primary light sources in the scene are the over head windows, and the mobile phone itself. It's important that both sources cast light onto the dummy geometry so that realistic lighting can be added during the final composite.

The mobile phone will be moving throughout the scene, bumping into props and casting a glow on the environment. It's also important to me that as the screen is on, it should have a realistic interface. The idea that someone is calling the phone can only be realised if the screen lights up an image as well emits light. This has been a cause of some head scratching, but after thinking through the idea logically, and acquainting myself with the shader shop in more detail, I seem to have managed to produce a decent effect.

I am also attempting to produce God rays/Cathedral rays to light the scene from above. This is an early test render comped onto the back plate. This is NOT the final grade or composite, I was just interested to see how the lights from the dummy geometry would look with the back plate. I think the effect is working relatively well, perhaps a little fast, and the geometry certainly needs cleaning up a bit. I'm also not liking the rays through the side portholes. Perhaps a simple glow would be more effective here. It'll be interesting to see how the light rays are effected by the movement of the phone through the scene. 

Sunday 3 November 2013

Aquascape Update

It's been a very busy couple of weeks, so been remarkably slow on updating the blog.

On the 22nd October, I returned to my location, that had been scouted out the week previously, and took some more photographs. This time I took a tripod to allow myself to take photographs on a much slower shutter speed, thus improving the lighting of the scene. It also allowed me to take multiple exposures for bracketing purposes. I took many pictures, from all angles, I was keen to get into shot the port holes, and the hanging lamps that really sell the place as a boat rather than the inside of a pub.

I've also spent a lot of time researching. I've looked at a lot of general under water images, but for this project to be successful I need references from inside a shipwreck. I found the following image whilst hunting through Google images. I particularly like the colouring of this shot, and the fact that the structure is wooden should significantly help with the final colour grade.


This is the final concept art. I'm intending for the phone to cast light on the foreground elements, and then the light from the window to cast light onto the phone as it passes into the midground.


Once the final backplate was selected, and the concept was complete I could begin work on creating dummy geometry for the scene. This is still a work in progress, though nearing completion, and should hopefully be finished and textured by the end of this week. The dummy geometry creates surfaces for the CG phone to illuminate. These light passes can then be rendered off and composited onto the real scene, creating lighting as the phone passes through the scene. I intend to use area lights to light the scene through the windows, so I can also get a realistic lighting on the phone.


On Saturday 26h October, I spent the day, with a team, in the studio filming practical effects to use in the composition. This largely involved filming bubbles and particles in a water on a black background. The idea is to combine real effects which should add a level of realism and depth, with CG simulation, which will interact with the 3D model.

The 3D model in question is a mobile phone. I have spent much of this week modelling and texturing. This has taken me longer than anticipated because I have never really tried my hand at 3D modelling before, and Houdini is a whole new system for me. However I seem to be learning it quickly and I am quite happy with my efforts so far. The largest issues I've met so far, are; correcting topology issues, which were causing my initial texture attempts to turn out badly; and getting my phone model to realistically emit light. 

Again, this is still a work in progress, but I am hoping that by the end of next week I shall have an iphone that not only emites light, but has an image on the screen. I'd also like to have an some early animation attempts complete as well.






Wednesday 16 October 2013

Further Research and Concept Art




Further research has pulled up Green Lake in Styria, which seems almost custom made for this project.

"Green Lake (GrĂ¼ner See) in Styria, Austria, is an amazing place. For half of the year, it’s an underwater village with fish swimming through the branches of trees, a floor covered in grass, benches and bridges.
For the other half, it is over ground. In the frozen winter months the area is almost completely dry and is a favorite site for hikers. As the temperature begins to rise in spring, the ice and snow on the mountaintops begins to melt and runs down into the basin of land below. The waters are at their highest in June when it becomes a mecca for divers keen to explore the rare phenomenon."

[Source] http://sci-universe.tumblr.com/

I also have taken the opportunity this week to scout out locations. As I had several very loose ideas I've been wandering around Bournemouth and Poole with a camera hunting for inspiration. Mostly I have taken photos of swans. I did however find an underpass, which had interesting lighting, unfortunately it was far too busy for any worth while photographs on that particular day. Another building I found was a nautical themed bar in Poole. The inside of this bar could easily be the inside of a fishing boat, and I am definitely considering sinking the ship.

It was recommended to me that I consider both place and object together. I like the idea of creating a narrative, adding atmosphere to the scene. I'm considering perhaps a mobile phone, ringing giving off a pulsing light. Perhaps, as it gets closer to the camera, you can see the face of someones mother in the Caller ID. This calls in to question, who was on the boat, and is their mother waiting for them unawares that they have met their watery end?




Wednesday 9 October 2013

Aquarium Live Stream

The live stream web cam is a particularly good link for aquarium reference. It provides a continuous stream of live footage from the National Aquarium. It's quite large tank, so it provides a good sense of depth and colour drop off. There are also good water ripple effects as the water is relatively shallow.

http://m.ustream.tv/channel/apl-btr1

Sunday 6 October 2013

Saturation Test + Lighting Research

Aside from collecting primary (footage from the oceanarium) and secondary (watching copious amounts of sea based movies) references, I have been putting together a saturation test, based on the numbers that I found in my research.

This is obviously very rough, based on a series of photographs taken on my mobile phone. However I feel that the colour saturation, contrast and blur levels are certainly helping to produce a sense of depth. With more work, this will certainly aid me in my task of making a realistic under water scene.

I'm not planning on using a bottle of squash as my digital element however! I have been generating a few ideas. 

Initially I was considering taking a environmental stance, and shooting a rubbish heap as an under water "garbage island." Combined with this I would model a tin can that could drop into shot. However, as a tin can does not emit light, this may not be suitable. Alternatively, I would considering an explosive device being dropped into the scene. These are sometimes used for fishing, emits light and is very destructive to the environment and other species of animals in the area.

Another idea I had, was to shoot inside, and turn a room into an internal shot for a ship wreck. This will be heavily reliant on finding the correct kind of room to shoot in. Some location scouting will certainly be required for this one, but I've had a few suggestions, and I will check them out and take photographs for reference.


Light References
Titanic 
Titanic
The Boat That Rocked
The Boat That Rocked
As the project progresses I'll upload more references and images that inspire me. 

Wednesday 2 October 2013

Under Water Environment: Research

The problem of the day, is how to create a realistic under water landscape. I have ten weeks to create an environment that is believable and realistic. There are a number of things to consider when approaching this problem, and so my initial task is the same as starting any project: research and idea development.

First of all I turned to Blue Planet, and spent my evening abusing my Netflix account and gathering as much visual information as I could. There are some great shots in this show, and realism, which can often be exaggerated in film and TV. Of course there is nothing wrong with exaggerating a natural effect to give an image more pizazz but I like to understand the science before moving forwards.

This lead me to researching underwater photography, which gave me an idea of how certain effects occur. For example, the god rays, those streaky rays that look really cool, occur when sunlight shines through calm water near the surface. When oceans are rough, the light diffuses creating a glow. Therefore if I would like to use this effect, I need to consider a composition that is set in calm water, such as a lake.

Understanding colour drop off, contrast and light levels will also be important when colour matching, integrating elements and creating my final colour grade.

The following figures are approximate figures for the percentage drop off in colour saturation over 1 meter.

Colour approx drop off
Red
40%
Orange
30%
Yellow
10%
Green
5%
Blue
0%
Purple
10%

Similarly, light also drops off faster in water than in air. This is because water is denser than air, and so the inverse square law no longer applies. This varies depending on the depth of the water and the clarity of the water.

Because I want this shot to feel dynamic without a camera move, I need to think long and hard about camera angles and composition. I'm currently considering a low camera angled upwards upon my environment. This should allow me to do some interesting things with silhouetting and vignetting. Any object moving in this environment will therefore also be dropping down from the surface to the floor rather than moving forwards, which I think will feel more natural, particularly if I go for a calm water body. However, this raises a number of issues. I will need to generate the surface of the water body, which could be quite problematic, particularly if I want an object to break the surface. I will also need to produce some sort of bubble effect, if an object comes from the surface, it will undoubtedly bring air with it, producing a bubble trail of sorts. I will need some plates of moving debris/particles, as bodies of water, whether they are fresh water or salt water, are teaming with life and are rarely clear. I am uncertain as to whether or not I should attempt to film this plate or create it using particle simulation. Perhaps a combination of the both would create more depth in the scene.

Tomorrow I'm heading out to the Oceanarium to get some first hand experience of the effects of light in water, as well as take reference photographs for the composition stage. I will also need to scout out a location to become the back plate of this dry to wet conversion and start running tests on the various water effects. This looks to be a busy few weeks.

Seal says "Goodbye."








Sunday 18 August 2013

Six Weeks and a Good Night Sleep Later

The original intention was to blog as the work progressed, that was my usual pattern whilst studying at Glamorgan University, and I quite enjoy looking back over old posts to see how my former projects developed.  Sadly, I just did not have the time.

Let me get this straight right now for anyone who may be considering applying for next year.

BFX is not a holiday.

You will not spend six weeks getting drunk and partying on the beach. In fact I saw the beach only once whilst in Bournemouth... from a distance.

It is hard work, with late nights and early mornings, and you'll blast through shots at a speed you will have never quite encountered before. Don't let this put you off though. The whole experience is totally worth it. Your skills will develop and improve dramatically, you will gain a much better understanding of the Visual Effects pipeline, and you will get the opportunity to meet people who can teach you so much more than your usual university lecturers. If you love what you do, then you will love the BFX competition. And there is fun to be had, particularly during late night renders.

My BFX experience really began on the Sunday 7th July. My team was all settled in and we popped next door to meet another team for drinks. This really set the tone for the whole event. Everyone was really friendly and genuine, there was no real sense of competition or "winning", we just wanted to do the best we could and were excited to see everyone else's projects develop as much as our own. On the Monday, it was a similar situation, we met the Bournemouth University staff, were allocated machines and then headed down the pub.

After that, the hard work began. Because we were visiting competitors, and not the home team, we needed to be trained on the equipment available, which was significantly different from what we were used to working on at Glamorgan. The green screen studio in particular is really quite different, and as our film was to be shot on green screen this was very important for us. The staff did a great job, one lecturer said that he was cramming a whole terms worth of teaching into one afternoon. We all laughed, but he may well have not been joking. The time flew by and by the time the induction was over, I felt pretty confident stepping into the studio to shoot our short.

There were of course some snags along the way, there were issues using the computer system to book out equipment for example, and a few technical difficulties with equipment itself, but this was cleared up quickly by the staff, who showed an extraordinary amount of patience and good humour. Frankly, I am surprised there were no bigger issues than these. I can not imagine a bigger logistical nightmare than organising an event like BFX, and so I was very pleased at how smoothly everything ran, particularly considering this was the first year of the event.

At first we felt a little like we had put ourselves at a disadvantage by shooting on green screen, not because we weren't capable of compositing the live action footage, (I think the results speak for themselves on this front) but because shoots take time to organise and prepare for, afterwards footage needs to be watched, takes selected and an edit cut. We didn't really begin to get onto post production until late into the second week, which meant we felt like we were playing catch up from the start.

That's not to say we wished we hadn't done it. For one thing, shooting on location brings its own list of problems, particularly when our only suitable location was very far away and without elctricity. Besides, anyone who knows me will know I live for green screen shoots, and I was very excited to get back in the studio after spending a year behind a computer. The facilities at Bournemouth are awesome, (though not quite as awesome as Glamorgan! Well maybe on par... Mostly... Well ours is definitely bigger...) and we were willing to put in the extra hours to get ourselves back on schedule. We got some great footage, the green screen providing us with a really clean and even backdrop for keying and compositing, and only minimal roto was needed to get back some motion blur and a disappearing thumb. On the whole, a very positive experience, even if we did have some hiccups setting up the props.

And then of course came the packing up.



I can't really post an evolution from concept to final product as turn around was so fast that there wasn't much time to work on tests and make rough shots. We pretty much jumped straight onto final composites, with myself and Katt working on keys and matte paintings whilst Jo, Graham and Suvi got straight onto the robot.


I was given early animated block outs around week four, which helped with adding in VFX, which needed to be timed, and final passes for compositing toward the end of week five and beginning of week six. As you can probably tell we all worked flat out right until the last day.


The most important lesson I have learnt from BFX, is that Time Management is everything. I've always been pretty good when it comes to organising myself, but I found that unless everyone in the team is working to the same schedule, things can fall apart pretty quickly. Communication and cooperation are the most important factors in a team project. If there is someone who does not really understand what you do and how long it will realistically take you, pipelines can bottleneck. My advice to anyone taking part next year, is allocate roles for everyone, but also be fluid in what you can do, write a realistic schedule, and keep to it. If people start falling behind, it is imperative that not only is there is someone in the team chasing it up, but also that there is someone in the team able to jump on board and help out. It should never be about appointing blame, but asking "What problem are you having, and what can I do to help?" You are a team after all.


And at last, the final film. Thanks BFX it was awesome. A big thank you to the organisers and the coaches. See you in September for the Festival.



For more information on the BFX Festival, check out their website: http://www.bfxfestival.com/

Wednesday 3 July 2013

BFX Competition

This weekend I shall be heading off to Bournemouth for six weeks to start work on an entry for BFX competition. I haven't posted about BFX before, and I really should have done.

Several months ago, a rep from Bournemouth University popped into the Atrium to do a talk promoting a new Festival that celebrates Visual Effects, which was to be held at Bournemouth University. They were incorporating a competition, which involved teams of 4-6 people making short films answering one of a number of briefs on their website. This competition was open to students and recent graduates, however teams were only allowed one recent graduate on each team. Seeing as I fell into the graduate column, and I didn't know many 3rd year students, I went away and didn't think too much more about it.

Not too long after that, my former head of department messaged me on Facebook inviting me to join the Glamorgan University BFX group. It seemed our faculty were trying to get a few teams together to enter the competition. So I joined the group and had a gander, and spotted that a group of CG Artists and Animators that were look for VFX people, so I dropped them a line.



These guys showed me some of their concept art and wow, frankly I had to be on that team. I was willing to beg to work with these guys, they were that good. Imagine how surprised I was when they told me they were second years, because seriously, these guys could hold their own against the third years easily.

Our team became Traditionally Digital, and we worked together to put create a pitch video that was our entry into the competition (though I think our team leader did most of the work...). The pitch went up and we held our breath for two weeks.

The competition you see was open entry, but there were several stages to get through. Anyone could submit a pitch. The idea being you put together previz and concept art and pitch it as if you were pitching to industry. The best ten teams were selected and would be invited to spend six weeks on Bournemouth University campus making the short films with the help of industry mentors. The best of those ten wins the prize, though I believe all ten films will be showed at the festival.

So after much fidgeting and pacing we got the call, and Traditionally Digital made the top ten and was invited to Bournemouth. Yay!

That's when the mad panic began, because honestly I don't think we expected to ever have to make this film, and it is rather ambitious. Nick, our team leader, has been amazing. He's taken control of the art direction, and organised us all with homework. He's anticipated where he thinks we may have problems and encouraged us to do research and work on test shots that will help iron out these issues when it comes to production. For example, my main problem is digital lighting. Nick wants a very specific style and I've been working on different methods to achieve the look we're after. Hopefully, the hard work will pay off and by the time we get to Bournemouth, we shall be working together like a well oiled machine.

So less than a week to go before production starts and I am both excited and terrified. Whatever happens, win or lose, I think we will have a fabulous time, make lots of friends and industry contacts, and gain an experience that will be more than valuable in our future endeavours.

Go Team Traditionally Digital!


Look out for us in 14th August edition of 3D Artist Magazine. We'll be appearing in the Community section talking about the run up to BFX.

Find out more about BFX on their Official Website: http://www.bfxfestival.com/

I plan to keep this blog up to date during the BFX process, so stay tuned for the trials and tribulations ahead.

Monday 20 May 2013

The Greater Good Teaser Trailer



The tragedy and curse of a family. A climactic duel with a dark and dangerous wizard, second only to Voldemort. This is the moment that changed the fate of Albus, Aberforth, and Arianna Dumbledore forever. 

From the pages of J.K. Rowling's "Harry Potter and the Deathly Hallows"

... THE GREATER GOOD 

Starring Josh Brodis, Chistopher Cramer, Colin Goodridge, and Kari Christopher. 

 Coming soon! 

I'm so excited to be working on this project that I just have to share this, even though my VFX aren't in this teaser trailer. It's going to be a great short and does real justice to the book. I can't wait for it to get out there. In the mean time, enjoy this trailer. You can find more information about the film on the website TheGreaterGoodFilm.com or join up to their Facebook Page.

The Greater Good


Before there was Voldemort…

 …There was Grindlewald. 

 The tragedy and curse of a family. A climactic duel with a dark and dangerous wizard, second only to Voldemort. This is the moment that changed the fate of Albus, Aberforth, and Arianna Dumbledore forever.

From the pages of J.K. Rowling’s “Harry Potter and the Deathly Hallows” 

THE GREATER GOOD 

 http://www.thegreatergoodfilm.com/ 

 trailer coming soon…

(Just a little something I'm doing some VFX on at the moment.)

Saturday 11 May 2013

New Showreel and Other Things

It's about time I wrote a personal blog post I suppose. I've been very busy working on a couple of projects. We've just finished post production on the short film "Another Day" which the team are planning to take on the film festival circuit. Because of this we can't post the film online, but watch this space, it will be up eventually.

I've also started work on a short film called "The Greater Good" which is set in the Harry Potter extended universe. Again I can't tell you too much about this, but it's a lot of fun and should hopefully get a lot of support from the fandom. There's a trailer coming soon which I shall pimp on here once it goes live. Check out their Facebook page: The Greater Good

Watch out for a company called Giant Space, who I've been doing some research and development for here in Cardiff. They do 3D stereo conversion, and I have no doubt they will be popping up in the credits very soon.

I've been putting together a new showreel for a couple of competition entries. Check it out. I hope you like it.

Friday 10 May 2013

A Highly Spoilerific Review of Star Trek into Darkness

The risk with this film, after being so long awaited by fans, and the continuous advertising campaign, was that there was no way it would ever live up to expectations. I've not felt anxiety over a movie quite like this since the original reboot in 2009 after JJ Abrams admitted he wasn't a Star Trek fan. He didn't disappoint us then, and in my opinion, he has not disappointed us now. It's an exciting, fast paced action adventure, but it also contains the moral and ethical issues that was absent from the last movie, and is at the heart of the Star Trek fandom. It's funny and devastating and incredibly beautiful. It was everything I wanted in a Star Trek movie and so much more. Plus, there were tribbles!

It's going to be nigh on impossible to discuss this film without entering into major spoiler territory, so I'm not even going to try. I'm just going to dive straight in, so you have been warned, there are spoilers ahead.

So let's start with the question on the tip of everyones tongue. Just who is Benedict Cumberbatch playing in this movie? Well, the internet was alight with rumours and theories, and much fun has been had debating the possibilities. The number one thought is Khan. After all he is a monumental baddie, and appeared in the second of the original films. We also had Gary Mitchell and Mirror Universe Spock put on the table. In the end Abrams weighed in himself and announced, "He is John Harrison." The fandom gave a huge simultaneous laugh. If there was one thing we did know for certain, it was that Cumberbatch would not be playing John Harrison.

I said going into the the film that I had a feeling it was going to be a Khan movie, and that I would be very disappointed if it was. As it turns out, Cumberbatch is playing Khan, and I was not disappointed in the slightest. The character is introduced in such a way that all questions of his identity are wiped from your mind instantaneously. Harrison can save any persons life by handing over a vial of his blood, and yet he manipulated a grieving father into committing an act of terrorism, rather than become a doctor. Evil you might say, but then he saves Kirks life and grieves for his own crew, the people who are his family. You get a sense that he will do anything for his crew, including lie and cheat and kill. You convince yourself he's a good man driven to do bad things. When he reveals his true identity, it still completely knocks you for six. You've forgotten to ask the question, and you find yourself wondering how you missed the obvious clues. The answer is that the film is so fast paced and alight with humour that you barely pause for a thought.

Cumberbatch is an outstanding actor. He crawls right under your skin and demands that you care for Khan. He has been wronged, and his vengeance is justified. When he betrays Kirk, you'll feel that same horrible sense of betrayal. He fooled you completely. You placed your faith in him and so he betrayed you too. But then Kirk betrayed him first and for a while it's hard to let go.

This isn't the Cumberbatch show however. I did wonder if he would overpower the entire film with his presence, leaving the Enterprise crew to play second fiddle, but that is certainly not the case. Though he owns every scene he is in with an iron fist, he has surprisingly little screen time. This is the story of Captain Kirk and Commander Spock, how one learns to grow up and take responsibility, whilst the other learns to embrace his human side. Khan is just an antagonist, and a catalyst for the events that will take our favourite Star Fleet officers on their own personal journey.

What I loved about this film, is the beautiful symmetry that it had with the original Wrath of Khan movie. Though the story is self contained, and you can enjoy it as a non or casual Star Trek fan, the true impact of the story can only be felt if you have seen the classic movies. And not just because you won't know who Khan is! In a way this film tells much the same story. The scene is set slightly differently due to the altered time line, but events play out similarly. However, Kirk and Spocks roles are reversed, due to their different upbringings from the original time line. In a way they end up trading places, with both hilarious and heart breaking consequences. You won't see it coming, but once again you will ask yourself why not, because hindsight is 20:20.

Over all the film is very well written and directed. The pace never lets up for a moment, and so the experience is exhilarating. So much happens in just two hours. I had to see it again straight away just to allow my brain to catch up. The mood dashes from brilliant tongue and cheek humour, to high adrenaline action to pure devastation so fluidly you barely know whether you are laughing or crying. I did both.

Once again the cast is on top form, I must give a particular shout out for Karl Urban who often seems to be forgotten in reviews, and yet is the ultimate Bones, right down to the mannerisms. He had some cracking one liners, and brilliant chemistry with Zachary Quinto. Spock and Bones always rile each other up in the Original Series, and this time around it was no different. The crew dynamics was spot on all around.

I could lament for hours about the Visual Effects, particularly the new Klingon Bird of Prey design and the exterior shots of space. I love the warp effects, its nice to see the nacelles being stretched out old school style. I must admit the 3D conversion in the trailer had me a little worried but I felt the 3D in the finished film was outstanding. I have seen in it 2D as well though and I can't say I missed the 3D aside from the scene where Kirk and Khan dive through space to reach the other ship. To be honest it's worth the extra fee just to see that sequence.

I have a few niggles about submerging the ship at the beginning, in fact I'm pretty sure Voyager was the only class of ship that could enter the atmosphere, but I'd have to run that through my brother before I angrily rant about the science fail, he is the utmost authority on Star Trek engineering. But still it was a little ridiculous but a necessary plot device and frankly my only complaint.

This review is becoming ridiculously long winded now. There is so much left to say but I'm still finding it hard to process the level of awesome I have just been exposed to. I recommend you see it, obviously. It has so many nods to the fandom that it has thrilled me to the core. Hopefully I'll get to see it a few more times before it leaves the cinema.

Thank you JJ Abrams, you did us proud.

A few extra thoughts:

  • Did anyone else think "uh oh" when Kirk gave Chekov a red jumper?
  • "I'm a doctor not a torpedo expert" 
  • Very sad that the tribble died.
  • Anyone recognise the security guard? Yes Cupcake makes a return
  • Spock crying was heard breaking. But then...
  • "Kaaaaaaaaaaahn!" I laughed so hard.
  • Loved the fact that the audience applauded at the grand reveal. The fandom approves.
  • Didn't like the new Klingons, but loved the new ship design.
  • A little sad that Kahn didn't do "The Speech" but "I'll walk over your cold dead corpses" was a suitable substitute. 
  • Cumberbatch likes to jump off really tall objects doesn't he. Shame he wasn't so springy in Sherlock.
  • I'm going to see it again tomorrow.


Thursday 25 April 2013

Iron Man Three (light spoilers)

 So i've just returned from the midnight showing of Iron Man Three, its 3:30am so forgive me if this review is a little choppy but I must blog about this right now.

I am going to start with my one true love, Visual Effects. There were so many great companies and artists working on this film, and they really brought their A game. Somehow they managed to bring a certain amount of gritty realism to FX that ordinarily would be over the top even by comic book standards. There's one scene where a large number of Iron Man suits are involved in battle, and start flying around, shooting and blowing up and yet somehow the viewer can totally accept it as real. This, in my opinion  is the art of good Visual Effects. It's not just about putting CG objects in live action footage, it's about putting it there and no one being able to tell. The level of detail that these guys have gone into, right down to the scratches on the paint work, is phenomenal. Hats off to these guys and gals, not just for proving that VFX is an art form, but for being an inspiration. It's not just about blowing stuff up (though that is cool and there is a lot of that) but making things look real, and it reminds me as a recent graduate and freelancer, that I should never stop learning the craft because perhaps one day I'll get to work on projects like this myself.

I'm not going to spoil too much of the story. I'm an avid hater of spoilers and so wouldn't wish to ruin the experience for anyone. Go and see it, it is beyond worth it. It's probably the cleverest plot line for a action film I have seen in a while, and had some particularly good twists and turns. All the clues are there for you if look out for them, but if you miss them, it all ties up in the end. It's got great Tony Stark dialogue, with humour in dollops, oozing with the same cocky swagger RDJ brings to the role. I was told in a very cryptic fashion before I saw this film, that something about the villain will split the fandom in half, and it most certainly will. I personally think it was a very ballsy move on the writers part, and one that brings an old school, cliched, comic book bad guy right up to date. Others will disagree. Watch out for Ty Simpkins, Starks unlikely side kick, who's a great little actor and bounced off RDJ with the talent of a real pro. They say never work with children or animals, well in this case they got the casting spot on.

What I really liked about this film, is the way they dealt with Tony Stark as a character. In the comic books, he got a bit dark towards the end, and yet they managed to work with that in a Disney fashion that shouldn't disturb the younger audience and yet still manages to deal with the a character post a highly traumatic experience (ie. The Avengers Assemble plot line). It also, quite cleverly, deals with the question that the Captain posed in the Avengers movie. Who is Tony Stark without the suit? The answer, well wait and see, but it is finely executed, with tonnes of symbolism as Stark learns more about himself and love and all the things that made Pinocchio a real boy. It's heart warming really,  and exciting, incredibly dramatic with laugh out load humour, high adrenaline action and just plain awesomeness. I couldn't have asked for more from a Marvel film. If you're not sold, just watch the trailer below!




A few things to finish off with.

  1. Go see it immediately. I, in fact, will almost certainly be there again tomorrow night. 
  2. Wait until after the credits, there's a nice little gift for you Avengers fans at the end.
  3. Anyone else REALLY annoyed at how it's Iron Man 3 in all the promotional stuff but the film is in fact Iron Man Three? I don't know, that just annoyed me. It's really the only thing.

Monday 8 April 2013

Star Trek Into Darkness - 1 Month and Counting Down!



With little over a month to go until Star Trek Into Darkness hits our cinemas, my level of excitement is hitting warp factor nine. With new teasers and trailers, HD pictures and cast interviews in every magazine, I'm just absorbing everything I can get my hands on through osmosis. It's like a frenzy right now. And it's not just me, the entire fandom seems to be vibrating with the suspense, as we are still no closer to uncovering who John Harrison really is. It's been an incredible run up to the movie, and there is still 5 weeks left to go, I'm uncertain whether I will make it without my brain going supernova. 

But it's the fandom right now that makes me a little sad. I've always found the Star Trek fandom to be incredibly friendly, but lately there seems to be a certain amount of hostility towards the new fans. It's as if everyone is being made to earn their geek stripes before they are allowed into the hallowed halls. I grew up with Star Trek, it was a week night routine to sit in front of BBC2 with my older brother to watch the reruns over dinner. We had the VHS movie box set, bought the action figures and played with a home made cardboard Enterprise D Bridge replica. But why do I need to justify the level of my fandom experience before being allowed to express an opinion about the new movie?



It seems that there has been an influx of new Star Trek fans, because of this guy; the frankly brilliant Benedict Cumberbatch, who is an outstanding actor and quite rightly has a massive fan following online. It is these fans who are infiltrating the Star Trek fandom, and a few of the old school fans don't seem to like it. 

In a way I understand the resentment. Having grown up in an era (not that long ago in fact) where young people were openly bullied for being smart, (boffin!) for liking science fiction or fantasy, (geek!) or being fascinated with Buffy the Vampire Slayer and the occult (freak!) , it can be quite difficult to see those people who hurt you so badly lining up behind you at the cinema once your favourite franchise becomes main stream entertainment. But surely, liking an actor is just as legitimate a reason for wanting to see a movie, as being a life long fan?

As a VFX Artist and Creative, I work for the love and passion of what I do, but I fully understand that at the top of the tree, movie making is an industry designed to make money. If you as a fan wish to see your favourite franchise survive, then you should be encouraging new people to embrace that franchise. At the end of the day, the more bums on seats in opening week, the more dollars are made and the more likely your franchise will survive. 

I want there to be more Star Trek movies. I want there to be a rise in good science fiction and fantasy films. I want the things that I love to be around forever, and that can only happen by encouraging new people to try it out. So rather than shun the new fans, thank them profusely and welcome them into the fold. Opening night for Star Trek Into Darkness is going to be amazing, so lets not ruin it with inter-fandom wars, let's enjoy the journey together. 


Saturday 6 April 2013

Doctor Who: The Rings of Akhaten

I used to write Doctor Who episode reviews a life time ago when I ran a Doctor Who fan forum. Times have changed and I have become increasingly busy, but I still I have huge love for Doctor Who and thought I might get back into the habit of writing reviews. This blog has gone a bit unloved of late. I wish I could discuss my up and coming projects, but the one I am most excited about is top secret. There's also stuff involving rampaging elephants, and a short Film Festival entry which I shall probably blog about soon once I have the OK to show clips and pictures and what not. In the mean time. Doctor Who.

Matt Smith as a Doctor has grown on me considerably. I never really gelled with him in my post Tennant depression, though in hindsight that is mostly because I found the character of Amy Pond incredibly annoying (That isn't a dig at Karen Gillan by the way, who is a fantastic actress, but the character of Amy Pond) . Now she is out of the picture, and we have the fantastic Clara Oswald, who I love and a darker more brooding Doctor, I can fully appreciate the acting capability of Matt Smith. He's incredible.

So onto The Rings of Akhaten.

I had so much hope for this episode. The look of the episode seemed to be like the love child of Star Wars and John Carter of Mars, and really the first 20 minutes or so was stunning. Just take a moment to appreciate these VFX.



Really, I must shake the Concept Artist by the hand because, this is like nothing I've seen before. In fact the entire premise is original and completely alien, which is something New Who seems to have shied away from in the past. I just love the idea of using sentiment as a currency, and praying to keep the Gods asleep using what is effectively lullabies and bed time stories is just inspired. There were a few minor niggles (like why can't Clara understand some of the aliens the Tardis should translate for her?) which I let go of because, well it is a show aimed at children and the barking alien was quite funny, but then it started to go down hill.

The Doctors Sonic Screwdriver needs to go. I actually thought for a moment he would sell it and I rubbed my hands together with glee at the thought of him saving the day with nothing but his good looks and wits, but no. It has stopped being the device that opens doors (though it did open a rather large door) but in fact the all singing all dancing magical save the day device that gets the Doctor out of any sticky situation. It's a magic wand, he waves it and the bad things go away. It's an unsatisfying conclusion. It's a far cry from Christopher Eccleston trying to resonate concrete and then the humiliation of being saved by Captain Jack. Perhaps the Doctor has obtained a little too much alien tech.

It was all a bit down hill from there in my opinion. It's a real shame because it started out so well. Perhaps next week will be better.


Trance

I wish I could tell you about my current projects, but I can not right now, so I won't. Instead let us talk about Trance for a moment. This post will be full of spoilers so glance away now if you do not wish to be spoiled.

I love Danny Boyle. He's got to be one if my all time favourite directors and pulls off psycho thriller like a pro. Anyone who has seen Shallow Grave or 127 hours will know this man can really mess with your head. This film was no exception. From start to finish I was in a sustained state of "wow!" The look, the feel, the way the story unfolded it was brilliant. So obviously I went to see it again. Sad to say I kind of wish I hadn't.


Unlike films like Fight Club, where, if you go back over the movie, all the pieces fall into place and everything suddenly makes sense. You start questioning if you are in fact an idiot for not noticing in the first place. Trance is not one of those movies. Trance has plot holes. These are largely minor, and necessary for the story to work properly, but when they come together as a whole, for me it ruined the experience. Now I'm asking myself, couldn't there have been a better ending?


My two main niggles are this:

1. How did the hypnotherapist know that Simon had killed that woman? She wasn't there. She only knew what he had told her. I questioned whether she had in fact been following him, after all, at the end it becomes apparent that she had been manipulating events from the start. If that was the case though, why did she cry upon meeting him again? Why did reading his story on the internet upset her so? It doesn't quite scan.

2. If Simon was such a big creepy stalker, why did she continue therapy with him? She's too afraid to answer the phone or email but was quite happy to lock herself in a room with him for several hours? Ok so she had a motive for allowing the sessions to continue, ok fine, but do you think someone so desperate to see her that he tried to strangle her would casually show up for his session and calmly sit and be hypnotised when just hours ago he was trying to break down her door? It doesn't make sense. It may not even be relevant, but for a very character driven plot, for me it was a suspension of belief too far. However without this backstory, the film doesn't work. It's a necessary plot device, for the story to end in the way it did, these characters needed to be set up in they way they were. Unless of course, there was a different ending.


I'm not a writer, and I am not going to claim anything that I come up with could be better than what was already in the film. But I'm going to take you through my thought process upon first watching the film.


There was a moment, after the car crash and fire, when Franck broke the surface of the water and was suddenly in his swimming pool at home, I thought I had a moment of clarity where I understood what was happening. Of course I was wrong, but I'm starting to think I would have preferred to be right.


When Simon first goes to see Elizabeth to find his keys, she tells him to create a character. She says "create another man who can do the work for you."  In that brief moment in the pool, I thought, perhaps Simon was a figment of Franck's imagination. He created Simon to find the painting HE HIMSELF had lost. Perhaps the entire film had been the work of the hypnotist. Of course the "he woke up and it was all a dream" is a horribly unsatisfying ending, but I can't help but think if handled correctly, and we all know how well Danny Boyle can handle twists,  maybe it would have worked out better. Perhaps it would have been brilliant had it been left a little more open ended. The hypnotist creates the entire situation and the character of Simon. Simon leads Franck through the fire to find the painting, she then, armed with that knowledge steals the painting, and Franck wakes up in his pool very confused and dazed and THE END.



The audience is confused. They discuss it for days. It's likened to Fight Club and Inception. Is that necessarily a bad thing? I don't know. All I can say is GO SEE THIS MOVIE. Don't think to hard, submerge yourself in it, but don't over analyse because it may just ruin what is an incredibly slick and exciting couple of hours.