Thursday 13 December 2012

An Analytical Review of The Hobbit: An Unexpected Journey


Ok, so it's been a while, and I know I promised an update on my  current project (there have been a few) and an in-depth review of Life of Pi (I saw the preview earlier in the week and I am ruminating on what to write) but right now I have to talk about the Hobbit. Yes, at 11:40am I found myself in Cardiff Cineworld with a bag on popcorn in one hand and a bottle of Vimto in another, ready to go on an Unexpected Journey. There is so much to tell, it is hard to know where to begin, so let us begin at the beginning.

Beware, there will be spoilers.

So, the lights have dimmed, you've sat through an extraordinary amount of advertisements, cried a little at the lack of Star Trek into Darkness trailer and then, darkness. There is an audible click as the projector switches from 24 fps to 48 and then the opening notes of the Hobbit theme tune begins and for a moment you feel as though you are coming home. It's been a very long time waiting for this movie, and I will not deny that I may have shed a tear in pure happiness at the perfection of the music and the rolling landscapes and just the shear feeling of triumph that we have waited and we have been rewarded our patience.

So, I hear you cry, what about the 48fps (or as the slightly cooler amongst you may be calling it HFR)? I am here to speak (or type) the truth, the whole truth and nothing but the truth, and therefore it would be wrong of me to praise too highly or criticise too severely.

On the whole, the 48fps works well, It gives a level of realism and clarity that you just don't get from 24fps. However it doesn't always work, the the opening sequence is perhaps one of the best examples of it not working. For a brief moment I must admit I was slightly worried. The camera moves seem to have been emphasised somehow, and so the fast moving aerial shots made me feel motion sick,. Worst are the hand held shots during actions sequences, they gave me a headache and sometimes made it look a bit cheap. For the more subtle camera moves though, which thankfully is most of the film, it is perfection and you can really feel the difference. The 3D is spot on perfect. I have never watched a 3D movie before that hasn't had parts where the 3D turns to double vision or the depth hasn't felt quite right. In the Hobbit it could not have been done better. It is true when they say that Peter Jackson is a master of his craft, he really knew what he was doing on this one and it shows. The experience is truly immersive. It is cliched, but you feel part of the action. You are part of the team, you are on location, and that burning pine cone may actually hit you in the face so DUCK!

So we've seen some great shots of New Zealand/Middle Earth and we're back in the Shire. The Shire theme plays and you are overwhelmed by an feeling of nostalgia. It's beautiful and jolly, and everything the Shire should be. Jackson starts the tale through the eyes of Old Bilbo Baggins, played by Ian Holm, set just before his 111 birthday party which featured at the beginning of Lord of the Rings: Fellowship of the Ring. This is quite important I think, because later in the film it becomes clear that Jackson is trying to tie the two tales together. I'll discuss that a bit more later. The film is told as a flash back, and there are flash backs within that flash back, which may sound confusing, but I must admit that I was impressed that at no point did I get lost in the time lines. This is often a downfall of using flashbacks as a plot device, so kudos to the team for pulling this off so brilliantly.

I'm not going to do a hit by hit, scene by scene breakdown of the film. I'm not a live blogger and already it has become hazy in my mind (a second viewing required I think), but in general terms, I enjoyed this film thoroughly. Yes, it was long, and my bladder definitely felt the strain by the end, but it was fast paced and at no point did I feel bored or fidgety. If anyone has read the book, you will know that the first half of the tale takes the shape of a series of mini adventures that occur on a journey to the Lonely Mountain. This means there are bursts of action throughout with moments of rest in between. Bilbo and co bounce from danger to danger, barely pausing for breath and so at no point do you look at your watch, in fact I barely paused to take a hand of popcorn, I am in fact eating it now.

So a few of my favourite scenes.

The dinner scene. Hilarious. It couldn't have been more perfect. Martin Freeman is hilarious, as are his house guests. Jackson managed to get in the ones from the book which made this fangirl light up with glee. Particularly when they washed the dishes. I shall say no more.

The scene with the trolls is my favourite in the book, and though it is different in the film, it doesn't disappoint. It's very funny, with some really cool VFX and a really nice moment for Bilbo to show his worth as a thinker and tactician.

And of course, Bilbo and Gollum playing riddles. I will talk about this again later, but the acting is superb, as is the set. Hard to believe it was a sound stage.

Let's talk about Martin Freeman as Bilbo Baggins for a moment. To say he is incredible would be an understatement. His comedy timing is perfection, and many of the laughs in this film come from him and his characters obvious discomfort and hesitation. But that's not to say he is the comic relief of the film. In the book his character depicts the innocence of a child, and provides the eyes from which we view the world; big, scary but also wondrous. Freeman pulls this off to perfection. He's scared and missing the comforts of home and genuinely thinks he may die. He is also very aware that his peers feel he is a burden upon them. You can't help but feel what he feels, and this is thanks to Freeman's expressive eyes and often subtle acting.

To be fair to the entire cast, there is not a weak link amongst them, and so it is a shame that a few of the Dwarves seem to be overlooked a little. You don't get much in the way of character development, but that is to be expected in a film with 15 main characters. I did feel that perhaps Thorin's back story was too fleshed out. At the beginning we hear about the history of his Kingdoms downfall, and so it seems unnecessary to do a second flash back to introduce the Pale Orc. In fact, I don't recall the Pale Orc at all from the book (perhaps it is from the Lord of the Rings Appendices I don't remember) and it seemed a pointless addition to a story that was already action heavy. I can understand that perhaps it was plot device designed to create an element of danger and push the story forward, but in my humble opinion the story has enough steam to propel itself. If removed it may have given a chance to get to know the other Dwarves on a more human level (if you mind the expression.)

So, on to Rivendell, and this is where our story deviates from the Hobbit book most significantly. We've already met Radagast the Brown (played by Sylvester McCoy), and the idea that there is a dark cloud descending over Middle Earth and a very bad man rising elsewhere (I shan't spoil it too much.) has been planted in our minds. Here Gandalf meets with the Elves and Soromon the White to discuss this impending doom. This is my greatest niggle with the film really. The Lord of the Rings was all about epic life and death scenarios, the weight of the world, and everything would be lost if they failed, this is not what the Hobbit is supposed to be about. The Hobbit is a much more fun and whimsical. It's about a bunch of outcasts finding their home, it's about a terrified young Hobbit finding a courage deep inside, and of course fighting dragons and bouncing down rivers in barrels. It's a fun children's book. They're going on an adventure, they are not supposed to be saving the world. The film doesn't need to be epic, nor did it require dark foreshadowing and doom and gloom. To me this ruined the magic of it a little bit. Of course it is not on the same level as Lord of the Rings on this front, it is saved by great humour and brilliant one liners that keep the chuckles coming, but for me I felt this scene should have been saved for another time. Remember this was Bilbo's first time in the company of Elves, there should have been the same wondrous excitement that accompanied Frodo's first time in Rivendell. This is where the film lost the feel or the essence of the book and started to feel a bit too much like Lord of the Rings.

However, as mentioned before, I get the feeling that Jackson is trying to tie the two tales together, and though yes they do go together, it just didn't work for me in this film. It felt out of sorts. This is a minor issue and in fairness other than these points I've made, the film did stay pretty true to the book, to point where at times the dialogue is directly lifted.

I'm a Visual Effects Artist, and so I have to talk about Gollum played by Andy Serkis. First of all, wow. The interaction between Gollum and Bilbo is perfect, and exactly how I wanted it to be, I couldn't be happier with it. Also the interaction between Gollum and Smeagol is perfect. It could have been so easy to get confused as to which alter ego you were watching, but Serkis' acting creates two very different characters, in both voice tones and body language. The game of riddles manages to be funny and yet maintain that undercurrent of fear, after all Gollum might just eat him whole. Motion capture has come a long way in the last few years. Gollum looked like a real thing, perfectly composited into the scene. The skin texture seemed to stretch and role over bones and sinew. The face was so expressive, it was hard to believe that it wasn't a real creature playing the part rather than a man covered in CG makeup. Even the eyes looked realistic, which is often one of the pitfalls of CG models. You could pick out individual hairs on his head and pores in his skin, he really was a beautiful creation. Hats off to the guys at WETA, you guys did a fine job.

As for Smaug, well we don't see a lot of Smaug, just the hint of a tail, the heel of a foot, oh yes and that ruddy scary eye. Just enough to peak your interest, not enough to feed your curiosity. Sorry guys, but I guess that is for the next film. Quite right too.

I could really sit and discuss this film all night. I probably will hit up Tumblr later, but for now I will just say, you are a fool not to go see it. Book your tickets now, there is really no reason to wait. See it in 3D. If you can catch it in 48fps I suggest you do. The technology may not be as awesome as we hoped for, on the whole it will certainly improve your cinema experience. It is probably the best film I have seen all year, and I will be seeing it again. Enjoy.



Thursday 11 October 2012

A Busy Few Months

I must apologise for neglecting this blog over the last few months, it has been a very busy time. First off, I graduated from the University of Glamorgan with a First Class degree in Visual Effects and Motion Graphics. As you can imagine I am very happy about this and hope it will act as a key to gain access to the Visual Effects industry.

Next, I moved house. I'm still based in Cardiff, but it took me a little while to sort out my computer system and internet connection etc.

Since then I have worked on a few independent short film productions. The most noteworthy of them, were Olympic VIP and Down in the Third.

I believe I mentioned Olympic VIP whilst I was working on the pre-production for this project with Chelange Joseph. Well, just to let you know, this short boxing themed musical was entered into Panasonic's competition to celebrate the Olympic games, and we came first! We were very surprised about this, as we had much less time to work on this as our team was the reserve team and had to step in at the last minute. I'm told the finished edit is on youtube somewhere, but I don't actually have a link just yet. I will post it once I find it.

The other project, is a short film written and directed by Michael Brooks called Down in the Third. The film is a boxing/crime thriller and aims to be as visually impressive as classics such as Raging Bull and the Rocky franchise. You can view the trailer on Vimeo here:



The film premieres next week on the 18th October and is being endorsed by Two Times Heavy Weight World Champion Tim Witherspoon. The production team hope to enter this film into a number of film festivals over the next two years, so keep your eyes out for it.

I have been working on this project for the last few months, putting together invisible VFX shots. This largely included RotoPainting and inserting TV content, but also a few Crowd Replication shots and blood splatter shots. I've put together a short VFX Breakdown video of some of the cooler shots I've worked on since starting this project. I hope you like it.


Check out the Official Down in the Third Facebook page: https://www.facebook.com/DownInTheThird

Monday 25 June 2012

Olympic Advert Shoot

I'm the film shoot for the a Panasonic Olympic Games advert working my VFX Supervisor mojo. Here's a bit of a teaser.


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Sunday 27 May 2012

Hello World Take Two

Wow I have finally returned to the world after 16 weeks working on Project Duplicity. I have barely left my flat and have become as pale as a corpse. The good news is we finished in time for our deadline, despite the few hiccups we hit along the way. This largely involved technical issues with cameras, microphones and unexpectedly exploding hard drives. However with hard work and dedication from everyone on our team we have prevailed. It has been a hard slog, our schedule was intense and we had so little sleep that at times it was difficult to produce a coherent sentence! However we made it and after a good nights sleep I am already raring to go on a new project.

For more information on Project Duplicity, visit the Project Blog http://project-duplicity.tumblr.com/ or follow us on Twitter 

We require a few days to recover and prepare for our Final Year Show, 62 Degrees, before we unveil Project Duplicity online. In the mean time, you can watch the short teaser trailer which is online now!


I would also like to take this opportunity to invite everyone to 62 degrees which will commence on Monday of next week. If you are in the Cardiff area drop in for a chat at the Atrium. 

In other news, I am currently working on a website which will be a central base for my blog, twitter, videos and photographs. It's still under construction but should be online in a few weeks. Bookmark this webpage people it's going to be great :)


Time for a well earned rest I think, keep your eyes open for my next project!






Tuesday 8 May 2012

CG Student Awards

I have entered the CG Student Awards in the hope of making a name for myself in the industry and perhaps even win an internship if I am lucky. You can check out my page and latest showreel here:

http://www.cgstudentawards.com/2012-entries/286-amy-carpenter

I'd also request, though it isn't mandatory obviously, if you would select me for People's Choice. There is a button down the bottom.

Wish me luck!!!

Saturday 7 April 2012

Showreel 2011-2012



So here is my Showreel for the last academic year. Enjoy!


A big thanks to everyone who offered feedback and criticism. 

Friday 6 April 2012

Project Duplicity and Showreel

Things are starting to shape up. The matte painting for Project Duplicity are starting to come along nice and scene 01 and 03 are verging on complete. I've also been working on my showreel. I'm using the best shots from previous projects, but I am also trying to get a few extras in there to show off my ability to key hair detail and mimic natural lighting. Hopefully it will all pay off. I shall be uploading a new version of my showreel soon.

For more info on Project Duplicity check out our blog http://project-duplicity.tumblr.com/ or follow us on twitter  :)

Wednesday 22 February 2012

Showreel

So here is my first ever Showreel! I've already had some great feedback on it, loads to change, but not before my interview tomorrow. Once Project Duplicity is done I shall make a new one with the the feedback I have had. Anyway enjoy!


Showreel 2011-2012 from Amy Carpenter on Vimeo.

Tuesday 21 February 2012

Rough Showreel

So I have a rough version of my showreel up and ready for feedback. We have interviews on Thursday so it is imperative that I get it looking good before then. So far feedback is positive, but I kind of feel its not snappy enough. It's almost as if by making it more montagey, I'd loose the information I'm trying to convey. I think I may add some chilled out music to it, and make it feel like it should be slower. It's a shame we haven't got a shot in the bag for Project Duplicity yet, as that would go great in the showreel. I can not wait to start putting those shots together!



Feedback, is as ever, wonderful and incredibly useful. 

Friday 17 February 2012

Project Duplicity

Project Duplicity is well under way. Fin and I have been busying ourselves with planning and storyboarding. Check out the website for a full synopsis. Scripts are going up soon with storyboards and character designs. It's so exciting because we have been in talks with the drama department to get actors in to audition for some roles!

Check us out! http://project-duplicity.tumblr.com/

In other news, I have an update regarding the SFX Weekender to come and why I have totally forgiven Lucas for Phantom Menace. Watch this space!

Friday 10 February 2012

Final Major Project and The Mudlark Paradox

The time has come.

So, what are you doing for your Final Major Project? I hear you all ask. Well, Fin and I work well together, and our skill sets tend to fill in the gaps in the others, which means it makes perfect sense for us to work together.

Right back at the beginning of the year, we had a conversation, about how cool it would be to mix Pokemon and Sin City. This was how we pitched our idea to the animators a few months back, but in reality it has evolved considerably since then.

We propose a pilot for a post apocalyptical survivors tv show. In the pilot we would introduce the main characters, show how the world ends, and leave the characters in a position to start on a quest that would drive the series (if it were made).

Without giving too much away at this point, this project will incorporate live action, with CG fantasy animal characters, in a futuristic, but run down city scape. We have several animators on board after our pitch to the department a few months back, and a few actors interested. We also have the go ahead to pitch to the drama department once we have a presentation put together.

Because this is a massive team project, Fin and I set up a website where all members of our team can upload their own work, providing a proper "making of" resource for anyone interested.

Introducing: Project Duplicity

The site is still under construction, but more will come soon!

In terms of roles:
Amy Carpenter: Co- Team Director, 2D VFX, compositing and matte painting
Fin Duncan: Co-Team Director, 3D environments and modelling
Paul Seipt and Keith Carpenter: CG Artists
Rachel Williams and Chris Norman: Animators
Rosie has also agreed to do a title sequence for us, though I do believe this is an extra rather than her actual project, so we will have to fit into her schedule on this front.

Hopefully this will be enough to pull off the project sufficiently.

I have also been asked by the lovely Kathryn Kettle to film a book reading on green screen and add a beautiful victorian matte painting in behind her. Her exact brief was "a creepy victorian Jackanory." As her book, The Mudlark Paradox, is currently seeking a publisher, I hope to help promote this novel so one day it appears on the shelves of Waterstones and the like.

I will be running these two projects side by side, but I imagine I will have The Mudlark Paradox largely done whilst still in the planning stage of the FMP.

Friday 3 February 2012

Shutter Speed, F-Stops and ISO Settings

I have experimented with the dSLR considerably over the last two projects trying to find the middle ground between depth of field and grain. Sadly I have yet to find the perfect settings for a green screen shoot. As discussed in the previous project the issue with the F-Stop and ISO settings are that you are stuck between blurry lines or grainy footage, neither of which are particularly suitable for keying and compositing.

This project three in another aspect which created more problems. Shutter speed. When working in slow motion it is important it is important to increase the shutter speed to prevent motion blur, allowing for a clean crisp image at the point of standstill. However, this also reduces the amount of light entering the camera making the problem of depth of field vs grain worse. At the end of my film shoot I walked away with perfect for slow motion footage... But pretty much impossible to key without stepping and thick grey lines around the edges.

I consider everything I have done up to this point as practise for my final major project, and walked away learning an important lesson. The dSLRs produce gorgeous footage for on location shooting, but in the green screen they are less reliable. However the Z7 produces much more usable footage and this is the avenue I will go down for green screen shoots in the future.


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Wednesday 1 February 2012

Final Edit

I have finally finished my project. I have to hand in a few days early due to personal commitments, so there are still a few tweaks that I would like to work out but I feel I don't have the time. There was also a great idea for a falling shot, to fit between the leap of faith and landing shot.  I opted however to spend my time trying to clean up the flaps in the opening shot, as this is the hero shot of the piece and ultimately the shot I am most proud of. I have also gone back through each shot cleaning up keys and colour grades where possible, and trying to carry out the advice of my tutor and the guys on concept share.

There are a few things that I did not do however. The general consensus seemed to be that lengthening the camera move in the opening shot would have been an improvement, however, without refilming this was incredibly fiddly. After experimenting for a short time in Maya with some static footage and extending the camera move, I decided that there was no way I could do this and make it look good in the time remaining and I preferred to spend my time fixing the shots I already have. I am keen however to return tot his project for my showreel, as the opening few shots would look really great if polished.

I have also added some Assassin Creed style interference/static and echo. Though this film has a more orange and green colour scheme (Heinz Salad Cream colours) as opposed to blues and purples (Assassin Creed colour scheme) I have tried to emulate the feel of the games adverts at every opportunity. Hopefully it works!

Sunday 29 January 2012

Assassins Cream Rough Edit

This is the first complete rough edit of my Assassins Cream commercial. A lot of the fight scene was cut out due to the sheer amount of post production required. It already has 20 shots and I felt I didn't need another 20 of much of the same. I look forward to feedback and will make a list of alterations to work on over the next few days.

Alterations:
Shadows in Shot One.
Roto tunic flaps in Shot One.
New rock texture in Shot One.
Colour matching jumping shots to shot one.
Improve key on struggle shot and last shot.
Colour matching sauce spray shot.
General colour grading.

Something needs to be done with the music. Suggestions are welcome.

I also want to get in there some cool Assassin Creed style static edits, and obviously I need a tag at the end. A lot of work to do in a week, but I'll get there!

So Close To Completion!

First rough edit nearly complete! Next step addressing issues in each shot and creating cool Assassins Creed static edits.



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Friday 27 January 2012

I actually thought the the matte painting on the street would be easier to put together than the landscape for the opening shot. I had a clear idea of what I wanted it to look like, and took inspiration from images such as:






I loved the bright colours, and hanging drapes that would cast all sorts of shadows once comped with a sunset. 

However, thought would be aesthetically pleasing, I feel someone being mugged in the fashion that she was would not be carried out in a busy market place, and so I changed my idea so it looked more like a side street. I therefore came up with the following.



This is a first render, and there are some focusing issues. I was trying to make it look like depth of field and the camera focusing on the fight at the end of the street. However it hasn't quite worked and looks a bit blurry. Also After Effects has dropped all the clipped layers I had in place and so there are some colour issues that need to be fixed. 

Thursday 26 January 2012

Leap of Faith and Costume Secrets.

A very iconic part of Assassins Creed is the "Leap of Faith." This therefore is an important shot to get into the sequence. Here is my latest version of this shot.


There are some obvious colour grade issues with this shot that need to be addressed, but this is perhaps something to be left until the editing so all the shots are consistent.

I've has some question about the costume, people want to know where I bought it. I did not buy this costume from a shop, it was mostly made by me.

It consists of brown leggings, white long sleeved t shirt, grey hoodie and knee length leather boots from Primark. The cape came from a children's Dracula costume, the sash from a pirates costume, the tunic I made from a white bed sheet, and the rest (the jewellery and belts, wrist cuffs etc.) are kind donations from (mostly) my mother and the actor himself.  A lot of work went into getting this costume looking good, and was ultimately cheaper than buying either an Assassins Creed costume, of the substitute English Knight costume mentioned elsewhere is my blog. 

Wednesday 25 January 2012

Opening Shot Revamp

So I dealt with a lot of the issues with the initial project, in this version. I have noticed that I missed a track marker in root, and will go back for that at some point, however it is time I moved on to the next few shots. I will return to this shot however as it is the hero shot of the piece.

Monday 23 January 2012

Pre-Roto Render Shot 1

I haven't updated for a while, this shot has required quite a bit of roto to get the shadows back in the feet area. This is a pre-roto render to see how the shot works with the matte painting. I have had a list of things to alter on this shot which I am working on now. Nearly there now!




The most notable problem is the stone platform. I have produced a better texture for it, but it always seems to pixilate. Still awaiting feedback from my the Maya Lecturer before I push on too much with this aspect, though I intend to upload a new render to Concept Share to see if they have any ideas. I have been experimenting with UV texturing, which has helped but not perfected the problem.

There is still a lot to do on this shot, and many other shots to get working, so I fear if I have not finished with this shot before too long I shall have to leave it and come back to it at the end.

Tuesday 17 January 2012

With filming now finished, I'm onto the post production side of things. Much of the work on the matte paintings has been done, though still requires a lot of work.

The shoot underwent a lot of issues. Primarily one of the actors failed to show up to pour costume meeting and so I had to improvise with a bed sheet on the day. This was a real shame as everyone else looked really good in their costumes and he stood out. This however could not be helped and hopefully won't be held against me when my final product is complete.

The shoot took longer than expected, and though the major shots were completed, my camera battery went flat before I could finish, and when recharged my memory card malfunctioned and required formatting. This put an end to my filming.

Unfortunately, due to the business of the studio, it would be impossible to get in there to reshoot with enough time to carry out the post production. I had to book this studio several weeks before Christmas just to get a full day in there!

The footage however is good. I've spent the day working on the planned opening shot, which has keyed and tracked.




The plan is to build the platform the Assassin is sitting on in Maya and track in a matte painting. This video is just a basic ket and track to see how the shot would work.

I aim to have a rough edit uploaded by the end of tomorrow.

Sunday 15 January 2012

Update and Teaser

Not posted for a while, it's been hectic with Christmas and what not. Finally got into the studio today with my new storyboards. Footage so far looks good. I'm a bit tired so won't say anything more, but here is a teaser!